Database
Equipment crafting, synthesis rates, enchant systems & cube data
Reference tables for the five core RNG systems in Task Bar Hero: Crafting generates equipment from material combinations with slot-specific probabilities; Synthesis merges lower-rarity items into higher tiers with published success rates; Enchant rerolls affixes on existing gear; Offering sacrifices items for cube EXP and reward chests; Cube EXP tracks the experience needed to advance each cube tier. All probabilities are extracted from the game client and verified against community testing — no simulator estimates, only the raw rates the game actually uses.
Select a gear slot + materials → get a random equipment of that slot.
Material Requirements
| Tier | Level | Slot | Materials |
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Output Odds
| Tier | Level Range | Items | Uncommon | Rare | Legendary | Immortal | Arcana | Beyond |
|---|